Matthew Cain

Results 28 comments of Matthew Cain

I tried redoing the tag with the current date on the same commit and the issue persisted. I then tried moving the tag to commit https://github.com/cocolabs/pz-zdoc/commit/32615cf3a6d867056518219f7b58e5053187fe2e (one commit above) with...

I support this request :+1:

I think we should pin this issue for more traction: https://docs.github.com/en/issues/tracking-your-work-with-issues/pinning-an-issue-to-your-repository

> Would you also want to have one for `publishToSonatypeAndCloseAndReleaseStagingRepository` ? That would also be useful, perhaps it can be called `publishToSonatypeAndReleaseStagingRepository`.

I am experiencing the same issue: ``` Run benc-uk/workflow-dispatch@v1 with: workflow: Java CI repo: yooksi/java-workflows token: *** Workflow id is: 5761042 Error: No ref found for: refs/heads/master ```

Here are butthead's lighting ini tweaks: [MGSO Darker Nights.txt](https://github.com/Tyler799/Morrowind-2019/files/3098043/MGSO.Darker.Nights.txt)

That seems like a definite improvement, gonna be hard saying no to this being in the guide mod list.

@Tyler799 That's why we have the *Asset Overrides* function with that last mod we add in the guide. Users can download MET, extract only the clothes textures and re-package them...

@Tyler799 I will test it out in exteriors, however keep in mind that Bluttier gave his personal recommendation for this. I don't quite understand your question on rays in interiors,...

Read [this](https://www.reddit.com/r/tes3mods/comments/7qqcyx/ideal_mge_xe_shader_order/) on Reddit so I am posting it here for future reference. Standard shader chain order: - Ssao(should be first) - Sunshafts(best before bloom) - Gammavtdt(mainly a bloom shader)...