mathijs-dr

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> First off, great tutorials! > > Has anyone noticed any issues when transitioning between slopes and the `collisions` data? Specifically the status of `collisions.below`? > > Using my own...

Just for anyone reading this in the future, i fixed this by adding an extra groundcheck below the players feet. if (!Physics2D.OverlapArea(leftFoot.position,rightFoot.position,obstaclesLayermask)) playerAnimator.SetBool("inAir", true); could probably do it better with...