Mateusz Stompór

Results 15 issues of Mateusz Stompór

Indicate that there is a working implementation of skinning and forward kinematics

Convert ``` kernel void kernelBloomMerge(texture2d inputTexture [[texture(kAttributeBloomMergeComputeShaderTextureOriginal)]], texture2d brightAreasTexture [[texture(kAttributeBloomMergeComputeShaderTextureBrightAreas)]], constant float & time [[buffer(kAttributeBloomMergeComputeShaderBufferTime)]], uint3 inposition [[thread_position_in_grid]], uint3 threads [[threads_per_grid]]) { ... } ``` into ``` // Vertex function...