Mason Neal

Results 8 comments of Mason Neal

Hi @gofman :wave: Going forward I won't use GE to troubleshoot just to limit the problem space. Assume Proton Experimental is being used unless specified. > It won't work out...

Looks to be crashing due to an out of memory dump. Possibly a mem leak or something as it is not an issue with my hardware limitations. [dmesg.dump.log](https://github.com/ValveSoftware/Proton/files/8508244/dmesg.dump.log) As mentioned,...

Probably takes 10 minutes from opening the game. Just run where it points you, fight the dude with the laser-beam sword, spawn on the beach, and follow the main road...

Following up on this with some new discoveries: I got to thinking about the oom-killer and it made me realized a couple things: 1. The oom-killer was triggered at exactly...

I can confirm that the expanded memory availability resolves the crash I was reporting as part of this compatibility report :tada: To sum up my findings: 1. Sanity check dmesg...

@artooras I was seeing this too with the same setup. I am able to remove those hover events while dragging by adding ``` es6 const style = snapshot.isDraggingOver ? {...

@artooras The way I keep the drag handle visible while dragging is to pass in the `snapshot` to whatever function is building up the `` such that I can ask...

I should mention that whatever element is building up the row needs to have a couple event listeners for the hover event. Something like: ```jsx const handleMouseOver = () =>...