Kevin Mettes

Results 15 comments of Kevin Mettes

@jilleJr I've added the package to my new Unity project (2018.4.4 but also 2019.1.11) but building fails. Plugins are colliding for Windows x64 IL2CPP and manually fixing that, then build...

How's the progress of this issue? If you want me to test the functionality, let me know. I've got an Oculus GO.

I've tested it with Unity 2019.3.15 without success. Just a few remarks: - In 2019.3 the `PlayerSettings.virtualRealitySupported` is marked as deprecated but still functional. - upgrading to 2019.3 some API...

> I don't know why Unity-chan are not displayed. > Instead, gray rectangles are displayed... > Are Unity-chans displayed in editor? Yes they are displayed in the editor. > BTW,...

> > > Please try this. > [SoftMaskUGUI-VR-2.zip](https://github.com/mob-sakai/SoftMaskForUGUI/files/4752337/SoftMaskUGUI-VR-2.zip) > > Open `Assets/VRTest.unity` and build it. > The scene contains a non-soft-maskable image. The result is that the soft masked items...

I've updated to the LTS release 2019.4.0f1 The image is now totally gone. ![Oculus GO 2019 4 0f1](https://user-images.githubusercontent.com/3502325/84245105-dc273f80-ab04-11ea-881e-53b8e9b28ded.png) I'm using the Android Logcat 1.2.0-preview package to read out the output...

I'm getting the exact same result as before. Image is not showing. In editor it indeed shows the RGB values but on the Oculus GO nothing

That seems to do the trick! ![Oculus GO 2019 4 0f1 removed Screenspace Declaration](https://user-images.githubusercontent.com/3502325/84252617-1eee1500-ab0f-11ea-9519-dea0cf89dd51.png) I'll change it to the third iteration and test that one as well.

Yeah awesome! ![Oculus GO 2019 4 0f1 Fixed](https://user-images.githubusercontent.com/3502325/84253915-cd468a00-ab10-11ea-87a3-22c9b64e76d1.png)

I've received news about the Oculus GO no longer being supported after 4 december 2020. I've tested the Oculus Quest with the solution you've made and it works there as...