Marcel Wiessler

Results 77 issues of Marcel Wiessler

Hello, I just discovered that the emulator is also capable of simulating planes and meshes (which is great!) However it's very confusing and irritating that the emulator also renders in...

### Description Hi, I'm currently stress testing with 20 instances and ~300.000 vertices each. We have LODs generated and I reserve the vertex space of LOD 0 for each instance...

Question

See attached glTF file - when imported into Unity there's no sheen effect anymore. [shaderball.zip](https://github.com/user-attachments/files/16709199/shaderball.zip) Expected: Sheen is being rendered in Unity STRP: 1) Download glTF (shaderball2.glb is uncompressed, shaderball.glb...

**Describe the bug** Processing the attached GLB first with `sparse` and then with `draco` produces a mesh that references a joint (accessor) that doesnt exist **To Reproduce** Steps to reproduce...

bug
package:functions
needs investigation

**Describe the bug** I'm trying to export KHR_animation_pointer programmatically and noticed that the `gather_actions_hook` isnt invoked anymore when enabling the following settings: ``` args["export_animation_mode"] = "SCENE" args["export_pointer_animation"] = True ```...

enhancement
hook

**Is your feature request related to a problem? Please describe.** I'd like to be able to add extra materials to the exported glTF *only* if a material was not already...

hook

**Describe the bug** TRS animation should be converted to KHR_animation_pointer but it's not **To Reproduce** Steps to reproduce the behavior: 1. Open blendfile 2. Export and enable Animation Pointer /...

enhancement
hook