WebXRQuestEmulator
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Planes and meshes are rendered in three.js scene
Hello,
I just discovered that the emulator is also capable of simulating planes and meshes (which is great!)
However it's very confusing and irritating that the emulator also renders in the threejs scene.
I would expect these planes to not be injected/rendered in my scene unless my app decides to visualize them.
https://threejs.org/examples/?q=xr#webxr_ar_plane_detection