Matti Ruohonen
Matti Ruohonen
It's just how it has been implemented, i.e. which checks the renderer does by default to decide where to render the overlay. Basically the default condition to prevent the overlay...
This is a known issue with Lunar. I'm not sure what it's doing with the game and mappings, it seems like it's somehow running it as Mojmap at run time,...
If you have (accidentally) disabled the `Create placement` option above the `Load Schematic` button, then the mod won't automatically create a placement of the loaded schematic.  While this is...
You are simply running out of memory. You should allocate more memory for the game if you can, but since you are on a phone or something... The vanilla structure...
You can remove/disable entities entirely from the placement settings.
Looks like Forge replaces the vanilla screen draw call with its own wrapper method, so one of the Mixin injections in the LiteLoader version of the mod fails to apply....
Well neither of the 1.12.2 versions (LiteLoader nor Forge) are currently really on par with the recent Fabric versions. There are a number of smaller features that have been added...
Yes, there will most likely be developer documentation once the on-going mod rewrite is finished and those mod versions get released.
``` java.lang.ClassCastException: class fi.dy.masa.litematica.world.WorldSchematic cannot be cast to class net.minecraft.class_638 (fi.dy.masa.litematica.world.WorldSchematic and net.minecraft.class_638 are in unnamed module of loader net.fabricmc.loader.impl.launch.knot.KnotClassLoader @7e0b0338) at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.redirect$nnb000$valkyrienskies$renderShipBlockEntityInShipyard(SodiumWorldRenderer.java:1572) ``` Seems like an issue in Valkyrien...
There have been some cases reported earlier as well where some mods assume things to be of certain type, and they try to cast it to some given type without...