Matti Ruohonen
Matti Ruohonen
I already said, to the Java/JVM arguments field in the profile settings. I'm not sure of the exact wording in the current launcher version, as I don't have the vanilla...
The first imgur link I posted in the message that had the other screenshots as well shows the profile settings menu from the vanilla launcher from some time ago. I...
All of the vanilla debug renderers currently cause the entity and block entity rendering to break like this, making the rendered objects float around depending on the camera angle.
Whoops I forgot to respond again it looks like... So yes the config menus are currently probably the worst thing about my client mods. The config options are divided to...
Yes obviously all the mods will use the new config screens and improved categories.  And also for example the really awkward and messy text-based item and block...
The old code didn't really properly support localizing the config names and comments. That was added recently as a quick hack solution in the 1.18.x versions. However the 1.12.2 LiteLoader...
Not sure what you mean exactly with `same version`, but basically 1.12.2 will have the first "properly implemented" full localization support for the config menus. So the config names, comments...
What would a geode renderer even do? The shape renderer is mostly for used-created/added shapes. You can already get an approximate spawner spawn range by using the generic sphere shape...
The structure renderers don't render through blocks by default, the ship wreck and treasure boxes are kind of a weird case because those are in the air instead of where...
By render through blocks I meant with depth test disabled, which would make the shapes visible through all blocks and obstructions. In those screenshots depth test is enabled, ie. what...