Marcell Kiss

Results 11 comments of Marcell Kiss

Not sure if I understood everything, but did you try having one task blocked (waiting) on the `vertex_shaders_finished` counter, and having that one task spawn all your pixel shader tasks?...

Then I don't understand :). I was under the impression that you can only start shading after you are done with the vertex shaders? If you don't need a global...

Hey, thanks for the comments! No worries, I knew that this is a controversial proposal ;). Your comments were reasonable, so I went ahead and took most of the changes...

Great! I have already started working on a type safe interface (eg. lambda-as-a-task). I'll put it up in a PR by the end of the week. (I also made exploratory...

@cwfitzgerald Please check #69 for a preliminary implementation of the type safe interface.

Name joining is available from v0.3, but with a different API - let me know if you'd prefer it with operator+.

It depends. Both synchronization2 and timeline_semaphore have emulation layers - would you be willing/are you able to use these layers? If not then it is possible to bake these layers...

Perhaps the easiest would be to switch to a fork of plf::colony with C++20 forced off for the time being, if that doesn't break anything.

There is now at least some amount of documentation.