Martin Pellicer

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I can confirm that is not working on godot 3.2.4

I just use the same script that is in the project, I put it as autload and then ``` Localnotification.init() Localnotification.is_enabled() Localnotification.get_device_token() ```

Like this way is not working, it´s printing "hola2" and nothing more ``` Localnotification.connect("device_token_received",self,"on_device_token_received") Localnotification.connect("enabled",self,"on_enabled") Localnotification.init() Localnotification.is_enabled() func on_enabled(): print(Localnotification.get_device_token()) print("hola2") func on_device_token_received(token): print("hola") print(token) ```

@DrMoriarty HI, the token that I can get with this module is a token that I can use with Cloud messaging to send a notification to that device? Or the...

@DrMoriarty That´s only on Android?

@DrMoriarty from native it say that is on Android and iOS but it is crashing on iOS, Installing firebase cloud messaging plugin from native and connecting the methods it should...

@DrMoriarty on Android: ![image](https://user-images.githubusercontent.com/63437171/111081960-901a8880-84e4-11eb-8eb8-73881121686d.png)

@DrMoriarty I am getting these errors: ``` **ERROR**: Condition "err" is true. Returned: err 03-15 14:32:11.843 3691 3771 E godot : At: modules/gdscript/gdscript.cpp:829:load_source_code() - Condition "err" is true. Returned: err...

As I said I am not getting the errors when executing on Windows ![Sin títulos](https://user-images.githubusercontent.com/63437171/111196728-5f962580-859c-11eb-8345-9c842d554ba0.png) ![Sin título](https://user-images.githubusercontent.com/63437171/111196736-615fe900-859c-11eb-8d8a-4ed57bd3e92c.png) Using Messaging.connect('token_received', self, '_on_token_received')