Martin Loretz
Martin Loretz
I wrote a location based ar lib: https://github.com/0b01001101/locationar
From what I know the camera's aspecto Ratio is always 4/3 regardless of the screen orientation, so maybe you have to change the aspecto after thr source is initialized, depending...
What aspecto ratio do you use for the Perspective camera? Try to use 4/3 or 3/4 as the aspecto for the Camera [If the Source Stream isn't 4/3[or 3/4], maybe...
I think in the that file the aspecto is set to 4/3 so jsartoolkit expects that aspecto ratio
A list of some other ar examples: https://stemkoski.github.io/AR-Examples/ I will make the hole in the floor and maybe a portal example soon.
You can generate generate an https://threejs.org/docs/index.html#api/en/geometries/PlaneBufferGeometry with the texture of the material set to the image Something like that with PlaneBufferGeometry https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_imagebitmap.html
Likely not, I've created it 4 years ago, maybe there's an easier ways to do it now. I only used it for a personal electronics project, so I was only...
It's not fast yet, it works and all tests passed. I just did it for the challenge, building some cool stuff. It was also my first time using CUDA. It...
Yeah sure
It sounds like a cool challenge. I will have to see how much time I have in the near future, but it will work out somehow.