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curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.

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Bumps [terser](https://github.com/terser/terser) from 4.8.0 to 4.8.1. Changelog Sourced from terser's changelog. v4.8.1 (backport) Security fix for RegExps that should not be evaluated (regexp DDOS) Commits See full diff in compare...

dependencies

Planes are misplaced or disappears when resizing the window **To Reproduce** Steps to reproduce the behavior: 1. Go to [http://36fm.in/](http://36fm.in/) 2. go to full screen or resize the browser 3....

Hello, I want to make fBm to warp a space of a fBm. Example of this technique on this site https://thebookofshaders.com/13/. I put code in parameter fragmentShader and its doesnt...

seeking advice

**Describe the bug** autoResize disabled, but right after refresh, the curtain gets resized **Expected behavior** the curtain should on start as 100% of canvas. **Desktop (please complete the following information):**...

**Is your feature request related to a problem? Please describe.** There are no types in curtainjs. **Describe the solution you'd like** Enhance curtainjs with Typescript types. **Describe alternatives you've considered**...

wontfix

I've been trying to write a shader that would use 2 samplers, one coming from the current video frame I'm using as a base, and one from a previous frame....

seeking advice

Hello Martin ! thanks a lot for your library, it's awesome... ! I tried to make a simple movement on two planes in connexion to the mouse position... I'm very...

Plane: Unable to create a Plane because the Renderer WebGL context is not defined throwError @ utils.js:28 Mesh @ Mesh.js:74 DOMMesh @ DOMMesh.js:43 Plane @ Plane.js:89 (anonymous) @ simple.plane.setup.js:141 (anonymous)...

Bumps [@babel/traverse](https://github.com/babel/babel/tree/HEAD/packages/babel-traverse) from 7.15.4 to 7.23.2. Release notes Sourced from @​babel/traverse's releases. v7.23.2 (2023-10-11) NOTE: This release also re-publishes @babel/core, even if it does not appear in the linked release...

dependencies

Hello! Why does the ShaderPass class not have the transparent property? (i know, everything can be transparent with gl_FragColor, but i'm very curious) thank you for answer in addition