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An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

Results 19 unity-aseprite-importer issues
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**Is your feature request related to a problem? Please describe.** My game uses a paper doll system to use weapons and armor, and would like for the importer to be...

I'm playing with the upcoming unified render pipeline 2D lights and find I'm back to having to export from aseprite manually. I need to add the normal map to the...

Hi! I've found that your importer may generate a lot of garbage in RAM. You can try loading the small demo image attached (256x256 px) and check Unity's Profiler. Here...

**Describe the bug** If I import an indexed color mode aseprite file where the color referenced by the Transparent Color setting is not transparent, the importer ignores the Transparent Color...

The custom physics shape editor window is not an option in the sprite editor window for the bundled importer option. ![image](https://user-images.githubusercontent.com/48026413/127670708-4d0fa35d-6e57-4821-a23b-651a4286eb2d.png)

When I try to select the Custom Outline option of the Sprite Editor in the Bundle Version, it generates a bunch of errors and doesn't load the editor: ![image](https://user-images.githubusercontent.com/64542915/108496112-edd30080-72a9-11eb-8156-d8b5d36ab8b0.png) These...

**Describe the bug** Images on UI requires to check Use Sprite Mesh to be fully rendered. I don't really know if it is bug or feature :) But png doesn't...

**Describe the bug** Normally I can set borders in Unity sprite editor, but when sprite is imported from aseprite file, borders are reset when apply button is pressed. **Expected behavior**...

I found a weird bug when I tried to move a frame in the Aseprite file. I've created an empty frame and moved to be the first. After saving the...

**Describe the bug** Metafiles generated by versions 1.0.0-1.0.1 are not compatible with the newest (1.0.2+) version in any way. Basically adding the newer version will nullify all settings. I think...