unity-aseprite-importer
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Images on UI requires to check Use Sprite Mesh
Describe the bug Images on UI requires to check Use Sprite Mesh to be fully rendered. I don't really know if it is bug or feature :) But png doesn't require this and images imported form Aseprite do.
To Reproduce On canvas add Image and use image imported with Aseprite. The sprite is rendered in 1/4. You have to check Use Sprite Mesh to see it fully rendered
Screenshots
When Use Sprite Mesh is off
When Use Sprite Mesh is on
Desktop (please complete the following information):
- OS: Windows 10
- Version 2020.2.1f1