Martin Hodler

Results 9 comments of Martin Hodler

Hi @RevengerWizard thank you for the detailed description of the issue. Which importer are you using? Generated or Bundled?

there is a solution in the sprite-editor branch which uses Unitys own sprite editor to import the sprites.

Sorry for my late response... school was taking over. The branch will be removed soon. The functionality was merged into the master branch with that some updates to the default...

The `Bundled (preview)` does not support the tileset generation for now. I will add this feature as soon as possible. I hope you can work with the `Generated (Subfolder)` importer.

I tried to use the SpriteEditor from Unity to be able to set borders, make changes to the spritesheet and so on but Unity is hiding this editor in their...

I'm working on it right now. I was able to support the sprite editor... there is some work to do that all of it's features work with the importer

yes there is an implementation in the sprite-editor branch. It has still some issues but you can use the sprite package from unity and include the classes you need in...

The importer has a pivot field, but this will set the same pivot to all the sprites. You would like to edit the pivot for every single frame?

I'm currently working on this issue. A preview of this can be found on the **sprite-importer** branch: https://github.com/martinhodler/unity-aseprite-importer/tree/sprite-editor