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PSOne visuals through shaders in Godot 3.1

Results 3 godot-psx-shaders issues
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![image](https://user-images.githubusercontent.com/30809120/105027713-b4427780-5a15-11eb-9844-051cfc0b98d5.png) I am having similar issues to Issue #1, unless I change the shader code to `shader_type spatial; render_mode skip_vertex_transform, unshaded; ` Obviously, I'd much prefer lighting. Any ideas as...

Not the best fix for the shadows issue but it works. This shader will show lighting stronger though, so I added an extra param called light_intensity. If you need to...

![image](https://user-images.githubusercontent.com/51276652/71557858-c75d6080-2a2a-11ea-98d7-cbe417885682.png) When the camera turns, somes faces have this "negative specular". [Reddit post](https://www.reddit.com/r/godot/comments/eguugg/problems_on_psx_shaders/)