godot-psx-shaders
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PSOne visuals through shaders in Godot 3.1
 I am having similar issues to Issue #1, unless I change the shader code to `shader_type spatial; render_mode skip_vertex_transform, unshaded; ` Obviously, I'd much prefer lighting. Any ideas as...
Not the best fix for the shadows issue but it works. This shader will show lighting stronger though, so I added an extra param called light_intensity. If you need to...
 When the camera turns, somes faces have this "negative specular". [Reddit post](https://www.reddit.com/r/godot/comments/eguugg/problems_on_psx_shaders/)