godot-psx-shaders
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Lighting Issues
I am having similar issues to Issue #1, unless I change the shader code to
shader_type spatial; render_mode skip_vertex_transform, unshaded;
Obviously, I'd much prefer lighting. Any ideas as to what is causing this?
https://user-images.githubusercontent.com/30809120/105030409-5e6fce80-5a19-11eb-84d8-1784c4197f64.mp4
I am having similar issues to Issue #1, unless I change the shader code to
shader_type spatial; render_mode skip_vertex_transform, unshaded;
Obviously, I'd much prefer lighting. Any ideas as to what is causing this?
Here you go: https://github.com/marmitoTH/godot-psx-shaders/blob/45a2809ba1b51423856cb8af2b69ec43b7231759/psx_shader_godot_shadows_and_extras
Try turning specular to 0 on each light, that solved it for me.