godot-psx-shaders icon indicating copy to clipboard operation
godot-psx-shaders copied to clipboard

Lighting Issues

Open Nekuromu opened this issue 4 years ago • 3 comments

image

I am having similar issues to Issue #1, unless I change the shader code to

shader_type spatial; render_mode skip_vertex_transform, unshaded; Obviously, I'd much prefer lighting. Any ideas as to what is causing this?

Nekuromu avatar Jan 19 '21 11:01 Nekuromu

https://user-images.githubusercontent.com/30809120/105030409-5e6fce80-5a19-11eb-84d8-1784c4197f64.mp4

Nekuromu avatar Jan 19 '21 11:01 Nekuromu

image

I am having similar issues to Issue #1, unless I change the shader code to

shader_type spatial; render_mode skip_vertex_transform, unshaded; Obviously, I'd much prefer lighting. Any ideas as to what is causing this?

Here you go: https://github.com/marmitoTH/godot-psx-shaders/blob/45a2809ba1b51423856cb8af2b69ec43b7231759/psx_shader_godot_shadows_and_extras

gamedevboi avatar Feb 14 '21 08:02 gamedevboi

Try turning specular to 0 on each light, that solved it for me.

JamesC01 avatar Mar 18 '21 10:03 JamesC01