Marcin Michalski
Marcin Michalski
> Any news about macos version ?? Hi, I haven't really found time for it. Making the source compile is quite straightforward. There is no DPI awareness though, but that...
@naymapl I have opened a PR with macOS support. To see how you can compile it, check the github workflow yaml. There is no DPI awareness, so if you're using...
Hey, I will be adding the instructions to the readme soon. In short, this should be enough: * Setup homebrew: - https://brew.sh/ * Install dependencies (and cmake): - `brew install...
Whoops. Sorry, the parameter is `CMAKE_BUILD_TYPE`. And about the error, did you checkout to (or download) the PR branch? Because this include is dfifferent when `__APPLE__` is defined (https://github.com/codenamecpp/carnage3d/pull/70/files#diff-e9c682daf5243ad471bbc443ec0b31d50b68080d624259af82010df3a8c8436fR56)
> git clone --branch refactore_peds_ai https://github.com/codenamecpp/carnage3d.git This branch has no macOS support. Either clone my fork and checkout to osx branch, or checkout to the PR https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/reviewing-changes-in-pull-requests/checking-out-pull-requests-locally
Run `make get_demoversion` in root project directory, edit `gamedata/config/sys_config.json`, set `g_gtadata` to `demoversions/GTAECTS/GTADATA`
brew install wget
Yes. It's covered in README. You have to copy the template file. https://github.com/codenamecpp/carnage3d#configure
Where are you running the binary (carnage3d) from? It looks like you moved it into the gamedata folder? Just run it from the build, bin or root dir. If you...
Yes. That's expected and mentioned. This is scale factor / dpi awareness issue (I think, I'm no expert :sunglasses:).