Mark Videon

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@tibotix I suspect that applying RiverpodComponentMixin to a class that extends FlameGame will not successfully resolve the game reference, have you tested this locally?

> @markvideon do you know when you'll put up a PR for this? :) I'll try to get to it this week

@spydon can probably close this one?

I imagine this would look like defining some common set of controller elements inside `gamepads_platform_interface` and then each plugin implementation mapping inputs to those before invoking onGamepadEvent. I think Unity...