Mark Videon
Mark Videon
Worth flagging explicitly that this PR makes relevant changes to the Dart interface and contains implementation code for macOS only.
Happy to look at this if no one else does so first, but it will be after I complete an implementation for Android that conforms to the current platform interface.
Worth keeping an eye on this - proposal to share code between iOS and macOS plugins. https://docs.google.com/document/d/1JdgBrMXV0a6fnVoooILNTQB8dNCvLloT4D4TBkECQ6c/edit?resourcekey=0-iPL3CzwOjUquabkMiucaHA
I made a relevant comment on another issue late last year [here](https://github.com/flame-engine/gamepads/issues/13#issuecomment-1859535100). I can't speak for the maintainers of this project but I intend to look into developing a package...
If keyboard + mouse remapping is supported, should the _gamepads_ package take responsibility for re-mapping at all?
Is this at odds with the goal stated in #12 of the smallest, thinnest native bridge? E.g. For gamepad support on Android, the typical KeyEvent API appears to support specific...
[This](https://github.com/Electronicks/JoyShockMapper) might be a useful resource.
> I had this because I used dart native to load the image bytes from a png, and afterwards tried to use `Image.fromBytes()`. Instead loading my bytes into `decodePng()` resolved...
Have added comments, I don't think there is anything blocking here.
Seems fine, I suggest renaming the property in RiverpodGameMixin to `_allOnBuildCallbacks`.