IsoSpriteSortingDemo icon indicating copy to clipboard operation
IsoSpriteSortingDemo copied to clipboard

A demo of the approach described in this video: https://www.youtube.com/watch?v=yRZlVrinw9I

Results 4 IsoSpriteSortingDemo issues
Sort by recently updated
recently updated
newest added

I've got a [fork](https://github.com/charliehess/IsoSpriteSorting) where I've refactored this and put in a variety of improvements for my game. This PR is accidentally all Zenject, so ignore the diff—the gist of...

Added checkbox for using sorting group component. To use, add a sortingGroup component to the same object containing the IsoSpriteSorting component. Can likely be improved to support several hierarchies of...

This fixes the computed bounds of game objects with multiple renderers. Previously, the first renderer in the list of child objects was used as the bounds for the whole game...

in edit ![微信图片_20240112144832](https://github.com/markv12/IsoSpriteSortingDemo/assets/23659182/0ad88fc9-e927-4b0c-a20e-05230b87e192) int runtime the two sprite is same,the two line is parallel,however , comparePointAndLine check one point is above ,and another is below