ShaderEditor
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Android app to create GLSL shaders and use them as live wallpaper
I am new to glsl and I'm trying to create a fluid simulation in this shader editor but I can't seem to find anyway to save the texture with the...
Currently our creations have to be stateless, except for lastFrame. could we also output to another framebuffer object or something to be able to store some parameters. For eg. I...
Does the editor support creating a vertex shader?
I'd like to send the created shaders as live wallpapers to my friends, is it possible to achieve this without them to have the app installed?
I find myself writing or copying the same functions and constants over and over to a new shader. I know that GLSL doesn't have any include (although it is a...
I've had a lot of trouble with scrolling horizontally in the text editor (see the gif) 
What is the roadmap for future updates? What should we expect? Please explain about future updates.
on Honor 7X (screen resolution 2160x1080): first frame works correctly, after gl_FragCoord.y==0.5 on each pixel, so "gl_FragColor = vec4(vec3(gl_FragCoord.y==.5), 1.0);" gives white screen
Stock Samsung Galaxy M31s. Using the sample touch shader. Nothing is displayed at all, despite touching the screen.
I downloaded a PBR texturepack with albedo, metalness and roughness textures and added them as samplers to the app. They remained in the Download folder so probably something happened to...