Jakub Markiewicz
Jakub Markiewicz
After my own research of the code I can say that the "glass" has property visible (mesh.visible) set to false, because somehow this glass is marked as "bakedShadow". This issue...
The issue here is probably the change between versions 1.11.1 and 1.12.0 in `ModelScene.ts` in `findBakedShadows` function: 1.11.1 ```typescript const material = mesh.material as Material; if (!(material as any).isMeshBasicMaterial ||...
That's true that if I make the glass thicker it will work correctly. But I think it's bug anyway. How can I achieve correct result everytime even if object has...
Can you provide some examples where baked shadow were created without using an unlit shadow material? This case is quite interesting because in most of usecases, glass is made with...
Yea, it helps. I didn't notice that this property somehow affects baked shadows. Anyway, thank you for your help!