marilynias

Results 17 comments of marilynias

not sure how you handle stale issues, but also closes my old issue #62601

I wouldnt recommend blindly enabling all the mods. in this case "Work in Progress Limb Stuff [limb_wip]" is very early in development and WILL break things. See #70703 It is...

> This is indeed an excellent change, but please bear in mind that recipe steps are equally desired. Unattended steps would be a godsend. I don't think unattended recipes require...

> What I'm warning against here is that your recursive logic has to be robust enough to at least find a decent path to get the materials needed, or you...

Oh I forgot about suffixes. But since I plan of implementing a choice query for which component to craft if multiple are possible, similarly to current component query, it should...

> I think they will, 'cause otherwise what you end up having is a bunch of half-finished products, and I seem to remember the core dev team being quite opposed...

update: can select which recipe to use for a given component. Currently shows recipe id, since I dont think there is a description of the recipe that doesn't just list...

Apologies for the slow progress, but this is quite a bit above my current skill-level, but I'm still committed to see this through. Next milestone reached: start next craft when...

> The use case I'm worried about is recipes where there are dozens of component choices to make. > Is there a mechanism here that either prevents that from happening...

It is fully recursive, but it depends on how many intermediate recipes there are and how many alternate components those recipes have. I expect Recipes with > 4 intermediate steps...