FieldKit.cpp
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Building blocks for generative art and computational design projects. Ranging from audio-visual interactive installations to generative design tools.
_____ __ _____ __ ____
/ ___/ / / /____/ / / / \ FieldKit
/ ___/ /_/ /____/ / /__ / / / (c) 2011, FIELD. All rights reserved.
// // /_/ /_____/ http://www.field.io
Created by Marcus Wendt on 24/05/2010.
=== Overview ===
Building blocks for generative art and computational design projects. Ranging from audio-visual interactive installations to generative graphic design applications.
For example uses see: http://www.field.io
The library itself builds heavily on top of the Cinder "open source library for professional-quality creative coding in C++"
=== FieldKit ===
Provides core math and animation utilities;
-
Physics; An extendible verlet particle system that comes with a growing library of animation behaviours.
-
Math: Common geometry and math utilities that are not already implemented in Cinder.
- Requirements -
- MS Windows 7 + MS Visual Studio 2008 + Service Pack 1
- Apple Mac OSX 10.6.4+ + Apple XCode 3.2
- Cinder - latest version from github http://github.com/cinder/Cinder
- Optional -
- Mercurial to get latest source from bitbucket.org http://mercurial.selenic.com/ hg clone https://[email protected]/field/fieldkit.cpp
- Installation -
To make sure all headers and libraries can be found by Xcode/Visual Studio place the FieldKit.cpp folder and its dependent libraries next to each other in the same folder e.g. on my OSX machine
~/Documents/Development/Libraries/fieldkit.cpp ~/Documents/Development/Libraries/Cinder (latest version from github) ~/Documents/Development/Libraries/FBXSDK (link to /Applications/Autodesk/FBXSDK2011_3) ~/Documents/Development/Libraries/v8
=== FBX Kit ===
Simplifies using geometry and animation data from 3D content creation tools e.g. Maya, Cinema 4D, 3D Studio Max in realtime applications.
- Requirements -
- FieldKit
- Autodesk FBX SDK 2011.3 (Windows/ Mac OSX/ Linux) http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=6837478
- Installation Mac OSX -
On Mac OSX the SDK installs to /Applications/Autodesk/FBXSDK$version To make sure Xcode can find the header and library files set either: a) Edit the FBXSDK_PATH user-defined setting in the FBXKit target b) Or create a symbolic link to the current SDK next to your fieldkit.cpp folder e.g. Open Terminal.app $ cd /path/to/fieldkit.cpp $ ln -s /Applications/Autodesk/FBXSDK20113_1 ../FBXSDK
=== ScriptKit ===
- Requirements -
- v8 JavaScript Engine
- Installation Mac OSX -
To make sure Xcode can find the header and library files set either: a) Edit the V8_PATH user-defined setting in the ScriptKit target (if you built v8 previously) b) Or build v8 next to your fieldkit.cpp folder e.g. Open Terminal.app $ /path/to/fieldkit.cpp/.. $ svn checkout http://v8.googlecode.com/svn/trunk/ v8 $ cd v8/ $ scons mode=release library=static arch=ia32 $ scons mode=debug library=static arch=ia32
=== Thanks ===
- Andrew Bell & Cinder Team - http://libcinder.org
- Dean McNamee - V8 tricks and TypedArrays implementation https://github.com/deanm + http://www.deanmcnamee.com
- Karsten Schmidt - great resource & inspiration http://toxiclibs.org
- many more :)
=== License ===
Copyright (c) 2010-2011 Marcus Wendt [email protected]
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version.
http://creativecommons.org/licenses/LGPL/3.0/
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA