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A full GDScript Websocket implementation

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I tried running this code using Godot 3 and it had a couple errors that took me a while to figure out. I made a fork and updated the code...

split head by "\r\n\r\n"

I'm getting this line, which is easily solved by changing the variable name or byte erasing "var" but I thought I should inform. ` res://scripts/websocket.gd:186 - Parse Error: Variable 'byte'...

corrected all instances of "recieve" to "receive"

Hi man, I need to receive the information sent by the socket but I do not understand how it works to listen to the socket.

Working with apache/coyote I am getting disconected from the server after receiving the following error as soon as I try to send the first message: > The client frame was...

Hey! Thanks for this project first of all, it's a life savior! When you preview your project and successfully connect to your websocket server, then close your app, this message...

bug