Godot-Websocket
Godot-Websocket copied to clipboard
The client frame was not masked but all client frames must be masked
Working with apache/coyote I am getting disconected from the server after receiving the following error as soon as I try to send the first message:
The client frame was not masked but all client frames must be masked
I found some information about it: http://stackoverflow.com/a/14174429
Fixed in https://github.com/jahd2602/Godot-Websocket/commit/cd7f9aa99dc7470009b47c2d97ca22be3e196092