Marco Musy

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I don't quite understand why that happens... maybe the pieces are slightly overlapping so that they cannot be split (?) The thresholding works though: ```python import vedo as vd path...

It is multicolored because `vedo` tries to colorize the texture coords of each piece (try press `4` to cycle through the existing point arrays). I dont have a good explanation...

I still think that the meshes might be overlapping .. > Also any idea why the texture was not loaded correctly? why do you say that?

It looks normal. A `Mesh` has vertices whose coordinates can have any arbitrary offset! If you wish to center the mesh so that its center of mass coincides with the...

Please whenever possible post the full working code. This seems to work ok: ```python from vedo import * from vedo.applications import Animation mesh_models = load("tombstone/Tombstone*_low.obj") grid = Grid(sx=1500, sy=2000, resx=3,...

either you specify `viewup` or the `camera` ... what I would do is to choose one orientation that you like manually in a scene then press C and copy-paste the...

yes. try: ```python from vedo import * import numpy as np np.random.seed(0) s = Sphere(quads=True, res=15).clean() res = 0.02 #control the tetras resolution # fill the space w/ points pts...

PS: because it relies in `delauney3D()` the above example only works for convex shapes, otherwise you need to provide a tetrahedral mesh (vtk doesn't do that).

1. that makes a copy then extracts all (and only) tets that have scalar between i-0.1 and i+0.1, so it picks the individual pieces. 2. if you subset more you...