Marco Musy
                                            Marco Musy
                                        
                                    Thanks @MarkFerr for reporting - it's definitely a bug, I will have time to look into it in the weekend!
Hey, I indeed looked into it and the reason is that Button and hover legend both invoke a "PickEvent" so unfortunately they cannot be disentangled at present unless a brand...
Hi @ttsesm sorry for the late reply! No, there is no way to do that. If you have very many ellipsoids (or any other mesh object) you can add them...
This takes ~2.7s on my pc: ```py from vedo import * centers = np.random.rand(5000,3)*50 #create ellipsoids ellis = [] for center in centers: ell = Ellipsoid(center, res=12) ell.scale(np.random.rand(3)) ellis.append(ell) ellis...
I suggest you only render your ellipsoids in a smaller region of interest by clicking on it. Having 100k objects on the screen sounds a bit weird to me..
Yes - this is a starting point, but you still need compute the functional relation between the step and the circle heights that make the areas equal (but that should...
Thanks @tomas16 for reporting and for the very clear explanation of the issue. I think there is a mismatch in the convention by which the LUT is manually created: in...
> colors were also wrong when I simply provided a list of colors OK this is an interesting piece of information... there must be a combination of a precision error...
Hi, You can use `cyl.points()` and - if needed - `cyl.faces()` - to have a numpy array of the coordinates.
The coordinates are given by `cyl.points()` you don't need faces most likely.. Maybe a better way to get the cylinder in your case is by extruding a circle: ```py from...