Frédéric Marcel Falliere

Results 15 comments of Frédéric Marcel Falliere

do you have provisionning profiles with homekit checked?

Is it a real accessory or ont from the simulator ? If it's a real one, maybe your accessory as some problems. Try downloading the homekit accessory controller to make...

JDK Management on Mac is a pain. I've tried a tool called jabba, one called jenv (with homebrew). Their are both Java Version Management tool. It used to work some...

> What does the test case do on your system? The green cube is visible in VR, and is affected by gravity (it fails upward, with a gravity vector of...

To illustrate, what is expected : ![BUG_1795_EXPECTED](https://user-images.githubusercontent.com/388180/161350406-21344a53-c2c6-4551-974f-aedd84c01d12.png) And in VR : ![BUG_1795_ACTUAL](https://user-images.githubusercontent.com/388180/161350436-af1f68b6-12df-48ec-afe0-0d84fc4832bb.png) The magenta line in the first pic are the wireframe that Bullet adds when `bulletAppState.setDebugEnabled(true);`

I also tried with 3.5.1-stable : same issue.

Just tried with `com.github.stephengold:Minie:4.8.1`, got same behaviour. The only difference is the BulletAppState needs to be created after `Application.start()`. > I don't have VR hardware. Some games are really nice...

I tried Minie in the *actual* project, not the test case in OP ; I get this error : ``` java.lang.IllegalArgumentException: Must have mode=Triangles/TriangleFan/TriangleStrip. at jme3utilities.Validate.require(Validate.java:929) at com.jme3.bullet.collision.shapes.infos.IndexedMesh.(IndexedMesh.java:171) at com.jme3.bullet.collision.shapes.infos.CompoundMesh.(CompoundMesh.java:103)...

Oh indeed, I've added debug arrows, as in `com.jme3.scene.debug.Arrow`. Maybe that's the cause.. I'l try that and update.

Arrows were the problem 👍 ``` VRAppState vrAppState = stateManager.getState(VRAppState.class); bulletAppState.setDebugViewPorts(vrAppState.getLeftViewPort(), vrAppState.getRightViewPort()); ``` I'm calling this right at the end of the `simpleInitApp`, after every other state is attached. Does...