mapsforge
mapsforge
_From [[email protected]](https://code.google.com/u/114712911621260660401/) on June 30, 2011 06:40:08_ Yes, and perhaps even if rendering stays tile-based some "sub-steps" already would help a lot.
_From [[email protected]](https://code.google.com/u/105182922312402429031/) on October 20, 2011 16:13:40_ Variable zoom would be of great interest for the project I am working on. Did anyone start working on this? Or could you...
_From [[email protected]](https://code.google.com/u/109067824594513388759/) on October 20, 2011 22:50:51_ Implementing arbitrary zoom levels with tile-based rendering is not impossible, but probably more complicate. A better idea would be to switch from tiles...
_From [[email protected]](https://code.google.com/u/114712911621260660401/) on October 21, 2011 03:21:43_ Do you mean to switch to vector based rendering? This would be even more awesome.
_From [[email protected]](https://code.google.com/u/103525559061021176074/) on November 09, 2011 17:32:13_ So...as I see is not possible to modify the behavious about how the zoom is working. I'd like to increase the jumps, instead...
_From [[email protected]](https://code.google.com/u/105693236104289924215/) on March 21, 2012 03:05:04_ BTW MapDroyd has this feature and it looks very good. You can check it for inspiration ;-)