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Flexible level editor

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feature

I'd like to write a script that modifies a tileset's "Allowed Transformations", but these properties do not appear to be exposed via the scripting API. Since these properties are shared...

feature

### Problem In some Automapping applications, one may need to react to the presence of tiles and their various orientations. For example, a rule looking for RPG grass may need...

feature

**Describe the bug** when exporting to game maker 1.4.999 it is missing custom properties **To Reproduce** there are no error messages all you have to do is export to game...

bug

I have a folder of small Tiled files that form components of a larger map. I'd like to save an imagerep of these whenever I make a change to the...

**Problem** Currently Tiled determines whether to perform smooth scaling when rendering images based on the current zoom level. When it is 100%, 200%, 300%, etc., nearest-neighbor scaling is used and...

feature

### Problem When editing Terrains in a tileset that has animations defined, the animation marker in the corner of the tiles can get in the way, even though it's drawn...

feature
usability

See if we can reproduce #3791.

When using the Offset Layers tool, it always snaps to the grid, regardless of the current Snapping setting. I think this tool should respect the current Snapping option. For now,...

bug

## Is your feature request related to a problem? Please describe. Layers and objects have various boolean properties to indicate what type of instance they are. In TypeScript, these are...

feature