Manuel Vögele
Manuel Vögele
Maybe it would be a good idea to sign the runtime and check that signature after downloading while we're at it. The way it's built right now if anyone were...
Since I have never used material plane myself, I would need some help in sketching out what the possibilities are. Drag Ruler's concept is that you plan your movement in...
My point is that depending on your use case (do you actually want to show the ruler) you might be fine without Drag Ruler. If all that you want is...
I see. I think the biggest roadblock here is that I don't have a testing setup to actually develop this feature. To provide a good experience, it would probably not...
That's hard to say without diving into the Material Plane code, but I suppose one way to go about this would be if Material Plane would be emitting events (for...
Hi. Good to hear from you. I agree, that options 2 and 3 are preferable for maximum compatibility. To what degree does movement in Material Plane differ from native movement?...
If I understand correctly, the movement mechanic in Material Plane works pretty similar to foundry native if the setting "Token Drag Vision" turned on. I suppose the two or three...
This is currently not possible with Drag Ruler and I don't feel like it would fit the idea of the Drag Ruler module. The idea of the module is to...
Am I getting this right: You'd like to make it so players don't see each other's regular ruler, but at the same time they should be able to see each...
The pathfinding algorithm is built so that it generates the shortest possible path. If the walls in a scene are laid out in a way where foundry allows a diagonal...