Manuel Baclet
Manuel Baclet
Sorry for the delay. I am using standard math results in plane geometry but i can not give you good reference written in english. Note that a possible solution to...
I add some details for the formula in `pointAboveOrOnLine`. Consider a line L passing through points: A(Ax, Ay) and B(Bx, By). Then vector v(-(By-Ay)/AB, (Bx-Ax) / AB) is unitary, orthogonal...
Hi. As @vito2005 suggested, you can use `PIXI.Graphics` to draw lines. If you want stroke width to be independant of zoom value, you have to redraw the polyline when zoom...
Hi. I don't think that the `solveCollision` algorithm can be easily modified so that markers keep a constant size.
You do not need two containers to achieve this. You can add/update/remove your sprites to/from main pixi container. For example, to clear everything: ```js container.removeChildren() ``` Anyway, using parent/child containers...
Thanks for reporting. I will fix this but i need some time to think about it.
Hello. Thanks for your interest. Sorry for the delay but i'm quite busy currently. Anyway, i have some ideas for solving this problem efficiently. I'll try to make a basic...
Hello @Garulfo Demo is not done yet but i made some (virtual) progress. My idea is to use a renderTexture to translate the base world as many time as needed...
I cannot reproduce the problem on my Redmi Note 5 with Android 9 and Chrome 96.0.4664.92 Can you report here if the problem still occur after a Chrome update on...
If you don't need/want to avoid marker overlaps, you do not have to use quad trees at all. When coords are updated, you only need to update each marker with...