Manny Bier

Results 5 issues of Manny Bier

@JorVLP Pointed out in #91 that NumPy has a new implementation of `RandomState`, now called `Generator`. Seeding for deterministic outcomes should be re-examined and possibly updated. Changes can also be...

Proposing that v1.0.0 has the following - [ ] Implementation for all pets, including expansion pack 3 - [ ] Full testing in battle and in shop - [ ]...

v0.2.0 is currently being developed in [sapai/loop_effect_queue](https://github.com/manny405/sapai/tree/loop_effect_queue) will include the following: - [ ] More consistent implementation for effect looping for knockouts, hurt, and faint - [ ] Extensive testing...

It would be great to get a jump on the new pet pack. With the enormous increase in diversity of pets and abilities, SAP becomes an even better target for...

Presently, the outcome of a battle is win lose or draw. However, outcomes of battle's with random components, for example a mosquito versus a pig(3,1)+otter(1,2) team, can have multiple outcomes....