D. M.

Results 16 comments of D. M.

For other parts std::filesystem is ok ``` #include #include #include int main() { #ifdef __cpp_lib_char8_t std::filesystem::path p(std::u8string(u8"папка")); #else std::filesystem::path p = std::filesystem::u8path("папка"); #endif if (std::filesystem::exists(p)) { if (std::filesystem::is_directory(p)) { std::cout

Still modules aren't ready for proper usage :(

Forgot, that there are two cases. Case 1: Starting with no loaded resources - that way the buttons should be in place and hide only when resources are loaded Case...

Probably duplicated by https://github.com/mamontov-cpp/saddy-graphics-engine-2d/issues/259

https://gist.github.com/er91/e4f8dd352ad6f01a8922

Related to https://github.com/mamontov-cpp/saddy-graphics-engine-2d/issues/214