malucart
malucart
I realized the title doesn't actually reflect what I mean, so I changed it. But yes, there is a use. Not all computers have GL 3.2. I can't just require...
```cpp // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** // **Prefer using the code in imgui_impl_opengl3.cpp** // This code is mostly...
I'm not using Godot. And this is about the GL versions of the examples, nothing to do with Godot.
I don't follow. I was saying the GL 3 example only actually required GL 2 features, so there could be an identical one with a a #version 110 shader named...
I'm sorry, it had been so long, I had forgotten about all this. But sure, I can try to help. I'll try this out tomorrow. 1.30 is pretty good, and...
Same issue as #3057, the app has become unusable on Linux+Nvidia. But for your case, running it on integrated graphics and enabling hardware rendering should work. Something like `DRI_PRIME=1 /opt/modrinth-app/modrinth-app`...
> > Same issue as [#3057](https://github.com/modrinth/code/issues/3057), the app has become unusable on Linux+Nvidia. But for your case, running it on integrated graphics and enabling hardware rendering should work. Something like...
@ArgentVASIMR Since you do have an iGPU, replace those --env= flags with just --env=DRI_PRIME=1 to make it use the iGPU