Malcrom

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This is a very poor issue report. please add ids or links to wowhead,

Some npcs have quicker respawn timers, like quest bosses. This can be handled in SAI. Most have the same unless properly pooled to lessen respawn time.

So using separate tables would make it even harder to code. This way you can see all scripting used by entry and not have to guess if there may be...

Also ids are staying unique to not interfere with condition system.

I do not suggest anyone do complex SAI. It should be mostly Combat, gossip, quest reward, minor visuals, etc.

My main dislike is scripting a guid and having to redo the combat AI each time. Someone may update the combat AI and forget about the -guids.

> I like it conceptually, might try when I get home later, does guid override entry or does both guid and entry have to match for the SAI to go...

Any ideas on what to set for guid value to only load if npc has no spawnid, temp spawn not loaded from creature or gameobject tables, would be appreciated.

So I have one entry that has one creature table spawn and one temp spawn for quest. Previously the creature table spawn had a -guid SAI and the temp spawn...

So TC may be doing this a bit differently and I have no idea what their plans are due to that it was an IRC discussion with no future looking...