Universal-LPC-spritesheet
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An attempt to merge most character assets generated by the Liberated Pixel Cup into a single .xcf, where they can be mixed and matched.
http://opengameart.org/content/knife-walk http://opengameart.org/content/spear-walk
http://opengameart.org/content/lpc-short-sword
I noticed a while back that the hands were off when using weapons. It'd probably be beneficial to fix this up by updating the hands to switch properly when switching...
The frames for the Hair Hurt animations are rather off. I've been noticing this for a while, but the hair animations should probably be updated to show the hair further...
The male "parted" hairstyle has one frame with incorrect positions : 6th frame of the walk cycle animation to the right.
In the LPC base assets, the hair styles change some skin pixels to darker. Joe White's hairstyles also do this. In their case, approriate "shadow" pngs are already included in...
In the female shoot animation, the second-rightmost left- and right-facing images seem to be duplicates of the fourth-rightmost images, most notably resulting in a mismatch with certain clothing, like chain...
The rope belt (both male and female versions) is tied in the front, with the ends of the rope hanging down -- but only in the south-facing view. In the...
Complete the "robe skirt (f) (incomplete)" layer. I'm not sure what all is considered incomplete, but here are the things I could see: - In some places, the sides are...