Universal-LPC-spritesheet
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Complete the "robe skirt (f) (incomplete)" layer
Complete the "robe skirt (f) (incomplete)" layer.
I'm not sure what all is considered incomplete, but here are the things I could see:
- In some places, the sides are cut out (as for hands), even in frames where the hands aren't near the legs. See e.g. the north-facing "thrust" animation, where most frames have a big cutout by the left hip.
- Some of the hand cutouts aren't the same shape as the (female) hands. See e.g. the next-to-last frame in the west-facing "walkcycle" animation, where the cutout is much larger than the hand.
- In some cases the skirt is significantly wider than the actual body, so it looks baggy. See e.g. the next-to-last frame of the west-facing "thrust" animation, as well as the two frames before it.
- Doesn't always cover the legs. See e.g. the third-from-last frame of the west-facing "walkcycle" animation, where the knee sticks out through the skirt.
Anything else?
The edges in many places aren't the proper outline shade. What I did: Copy the male robe skirt layer, cut away anything not masked by the underdress layer. What should be done: Find the nearest-to-complete version of the "robe skirt (m)" layer that we can find for each facing direction. Copy and paste onto all other models. Cut away anything not masked by the underdress layer. Cut away anything not masked by the "metal gloves (f)" layer. Redo outlines and patch/cut anything else that needs it.