Results 151 comments of makc

@brutestack there is always a [way](https://stackoverflow.com/a/70396201/1652613) ;)

Looks like this is [line 530](https://github.com/kcoley/gltf2usd/blob/master/Source/gltf2usd.py#L530) now. From [this](https://github.com/PixarAnimationStudios/USD/blob/be1a80f8cb91133ac75e1fc2a2e1832cd10d91c8/pxr/usd/usdSkel/testenv/testUsdSkelUtils.py#L113) it looks like the code should be ```python translation,rotation,scale = UsdSkel.DecomposeTransform(usd_matrix) ``` maybe?

@MichaelHilgers are you still working on this? @tomvandig what would be the expected result here? what about meshes that arent solids?

Already pinged agviegas on discord but, for the record, the problem with this file seems to be not boolean subtraction code itself but web-ifc supplying [bad argument](https://github.com/elalish/manifold/issues/144) to boolean subtraction...

If this is 169 MB file from https://www.markusplassen.no/?p=159 - these windows are now fine. Although there is still a 100+ boolean problems in the file: ![Снимок экрана (447)](https://user-images.githubusercontent.com/242577/174306887-b41c247b-db4d-481e-a8b8-72862416b2ae.png) edit: I...

@agviegas as you see, the most of bugs are meshes where joining the vertices does not make them manifold - those are supposedly easy to figure out. but errors in...

@elalish I could log input mesh if you are willing to take a look at that in the context of polygon.cpp error; > Are you referring to merging nearby verts...

@agviegas here is an example of non-manifold hole that breaks this tower file: ![image](https://user-images.githubusercontent.com/242577/175666021-8cc4aaab-3ec8-4076-b98a-d7a2d8d16e15.png) again, 2 boxes together in one hole, just like in #126 - so I guess the...

@agviegas unfortunately, your little 3-step plan will not work. As is, web-if-three's LoadAllGeometry function calls ifcAPI.StreamAllMeshes with a callback to receive each geometry data which is executed inside this very...

(for some context, on my laptop 169MB tower file from another issue is loaded and parsed in 2 seconds, and then 10 seconds are spent in StreamAllMeshes - this whole...