Results 151 comments of makc

btw @mrdoob is this right repo for pull requests, or should they go to three.js? because I don't see anything ever merged here.

Still happens in 2020, of course ```glsl #ifdef GL_ES precision mediump float; #endif uniform float time; uniform vec2 mouse; uniform vec2 resolution; #define TAU 6.28318530718 #define MAX_ITER 5 void main(...

the original code from https://github.com/mrdoob/glsl-sandbox/issues/42#issue-154226898 can be saved now, but not the code from https://github.com/mrdoob/glsl-sandbox/issues/42#issuecomment-756116512

oh yes, [demo link](https://rawgit.com/makc/glsl-sandbox/custom-textures/static/index.html#A/5d00000100430300000000000000381c88cdaf8125d4569ed1e6e6c09c2fe72b7d489ad9d27ce026c849f505dd720b9859e98e260bd74c497ec7296c19e9e3cc80013535fb06b4b3e53f5f5fb0e7f94fdb795f9eeb703313f6a1e389f2e5def4b67bcdf54f76ba428e1fbbec9b68cc23723dfd84fe0b0e571001cb228f8a4868bcd5d8b3fb76b79cd9e99a66a84eac1cdf57e5a8c8470b9c1dcdec1f93643a82338cd5b58166b833b6f97df24e36e543479f7ea84786a532b329efc62bf592b0d919253aa1d93cb96e1ad9b3ec380d1ecb976436cdd2433dd39b20cab0946aba64c19b002c512ee034d9b2aa3263987f1f6a9fc50e4ec5128398dd27bcb2c8a2b31831bc52afeb1e52ce2abbfdd30376e8f90b35b702370863f643d4070806e72ab12a02b92060034c129a745d89ca22d32082955406351bf1c0ea6b9613b90dc2282bf17775982e1bd6e2e2ee24affb6abd90eb5a9a1f3e789862354fd2935039cac1de98583d183f710ec14a9de1c00fd1a73e14fcdf00a64fa1c13ced38c6fb8328faac442dd78de5f0d23f93812be796f35767de36f31dc74799b22c4af564a93ffee8289cceae714937ed1396c6bd29b3a97b32e58dda2f17c427498ecc97a9206ddf399b0359b058fe1df1ae72a5d53bbfc18f7b833f749ad4fd70ee1abd80e2231f95248e3b8c84ac9279513cd6737e7ba8db4641d7ca0755934c149d6a19b841e12dcdffecb9c291) :leaves:

you can do gl.pixelStorei (gl.UNPACK_FLIP_Y_WEBGL, xxx) to flip it the way you want to.

actually, why not add it, indeed...

ok done, but... crap: > This branch has conflicts that must be resolved

ha, so github does understand forced push )

I guess @mrdoob would merge this way faster if I did not use dick pic as example :wink:

@hermanbanken well, maybe @mrdoob hates the idea any way. you know, like in old demoscene days, using bitmaps instead of code was frowned upon