Mike Marvin
Mike Marvin
Confirm cancelling tech nodes (like scrapping) so you can't cancel something accidentally. Courtesy of Usili on #RO. Do upgrades more temporarily (like settings) where you make changes then have to...
As requested on the #RO IRC by NathanKell. It's already half-coded this way. Shouldn't be _too_ bad to make it fully per KSC. Hell, I'll toss it in here too:...
With Kerbal Konstructs currently on hold, can we add a way to launch from an EPL launchpad? I think we [probably can](https://github.com/taniwha-qf/Extraplanetary-Launchpads/blob/master/Source/BuildControl.cs#L513) with a bit of work. It'd need a...
Currently the KAC integration is pretty lackluster. The next item to complete sets an alarm, no matter what it is (rollout/construction/etc) and you can't change if it shows a message...
If there's a way to show it next to/on top of the node, that would be awesome. I'm sure that would be possible to do. Could add a way to...
Add the ability to timewarp while in the editor, defaulting to 0x. Saves a few scene changes, especially with the Kopernicus bug that messes up terrain. It should definitely check...
Add a way to purchase multiple upgrades at once. Maybe also add a way to spend multiple upgrades at once. If both could be achieved by mod+clicking the button to...
When reverting to editor with rollout times disabled, it should load up the editor in "edit" mode for that craft, to make things potentially easier. Additionally, it might be worth...
See [here](http://forum.kerbalspaceprogram.com/threads/92377-1-0-4-Kerbal-Construction-Time-1-2-1-%288-21-15%29-Unrapid-Planned-Assembly?p=2152114&viewfull=1#post2152114). For procedural parts we should probably just figure out what the maximum fuel level is and just fill it up to that rather than checking the part prefab.
I wonder if this would be worth looking into. The [TestFlight](http://forum.kerbalspaceprogram.com/threads/88187-0-90-TestFlight-0-2-1-03JAN15-A-configurable-extensible-parts-research-reliability-system) mod appears to be a part failure mod that has increasing reliability with more use, in specific locations (atmosphere...