Mike Marvin
Mike Marvin
Seems simple enough. The logic's mostly on KCT's side, but that's fine by me (but might have issues if you change anything too drastically). To make my life easier, can...
Awesome, thank you! I'll look into this a bit later and will let you know if I have any questions. The first release to incorporate any of this will do...
Ok, I'll try to play around with this during this week, but don't feel like you need to hold off on a release just for KCT. KCT's code base is...
Ok. I'll be at work for the next 7 hours or so, so take your time. I've got other half-finished things to work on anyway, so I might not be...
As @fingerboxes stated (enneract on the forums), the secret news is that there's a rewrite being done and I'm not the main developer due to time issues (damn you PhD...
Sorry, I haven't gotten a chance to yet :(
I feel like I should probably post the progress I had today with this, even though the most interested parties already know about it. In the [latest dev version](https://github.com/magico13/KCT/commit/fe913aded57a75c56fa2ecaa06e2e359b225f85b) I...
Awesome, I'll have a play with those tomorrow maybe. I've got some other things I'm working on at the moment. As for the options for triggering, I'd imagine it'd be...
> EDIT: Actually on further thought I'm not so sure. I mean the ability to disable failures outside of an actual sim is essentially cheating. I need to think on...
I have actually fixed the bug that causes progress to be lost in the development builds, which should help alleviate this issue. I'm not sure if I can change the...