texture-defrag
texture-defrag copied to clipboard
Adding Glu32.lib to link Correcting TextureSize struct that was a "class" in type.h Correcting Fragment Shader for texture rendering that used the removed texture2D function (replacing it with texture function)
This is the error when compiling on Windows 10:  Any guidance on what might be the problem here?
hi, i am unable to compile, qt brings me error "file too big"... can you give me an actual executable please? thank u very much..
This is the result where I built and ran on Ubuntu 18.04 (using VirtualBox on Windows 10, because I haven't had successful build directly on Windows):  How can I...
Not installed by default in Ubuntu, this line is how to install: sudo apt-get install libqt5svg5*
hi~, I run this repo with `QT_QPA_PLATFORM=offscreen ./texture-defrag /gemini/data-1/2d-gaussian-splatting/output/IMG_2733/train/ours_30000/fuse_post-depth_ratio0.ply`, and I got an error. Why? QT_QPA_PLATFORM=offscreen ./texture-defrag /gemini/data-1/2d-gaussian-splatting/output/IMG_2733/train/ours_30000/fuse_post-depth_ratio0.ply QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root' MainThread | 0| Loaded mesh...
Hi, I'm running on a server (without a display) and I get this error: `MainThread | ERR| OpenGL error 1281 GL_INVALID_VALUE` The result is that the output texture is totally...