GAMEDEV@MAGES

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> Just tested again with the lastest from master. > > Steps: > > 1. empty new project > 2. import ReorderableInspector > 3. create a script > `public class...

I also noticed the same thing when these structs and array elements **contain ScriptableObjects**. Here are several tests I've done: 1. ScriptableObject containing classes which contain ScriptableObject fields will **lag**...