Wojciech Figat
Wojciech Figat
Added **Canvas Scaler** control in https://github.com/FlaxEngine/FlaxEngine/commit/d09dfd1f613c007911d999ac398ba82bc228a5df which implements this feature but also adds more functionalities (constant UI scale, DPI-based scaling, etc.). It should be fairly enough to properly scale game...
Added support for importing embedded textures from `Assimp` in bed736a8eeb8ab5bad5c82458d9324edde88685e 
It's been some time and we had lots of improvements/fixes to Vulkan and Android platforms so I guess you could check it on your phone.
We've done lots of improvements over past years such as async scene rendering, ASTC textures support and so on. Thus rendering on mobile is way faster than it was before.
> > We've done lots of improvements over past years such as async scene rendering, ASTC textures support and so on. Thus rendering on mobile is way faster than it...
That has been fixed (after 2 years xD) as a part of #1525.
 https://github.com/FlaxEngine/FlaxEngine/assets/3464853/63aec53f-d8ba-4daa-8aac-2e3faf258e9b
Prefabs got more quality and stability last year but of course, there are areas and cases where we can fix/improve usage. I think it would be better to open separate...
There were different issues with dictionaries over the past couple of years. Let's verify the current state before `1.8` and close this issue if the editing experience is fine now.
It looks like dictionaries editing works far better than it used to. Editor supports almost any key type (not only int, float, string but also enums and structures). Closing as...