Wojciech Figat

Results 194 comments of Wojciech Figat

@lucasdessy Would you be able to compile editor locally and run it in Debug build to see where it crashes on your PC? Or even easier you can extract `.pdb`...

It crashes on Compute shader creation. Probably GPU driver doesn't support it. Could you run Debug build? So we could get info why it doesn't load it?

Yeah building F# into a separate dll and just using it as a reference to the main game assembly could be a nice workaround. You can add this reference inside...

It looks like the imported animation has missing keyframes: ![image](https://user-images.githubusercontent.com/3464853/145710548-98c74518-908c-4bf3-b8fb-a832d3a57392.png) I wonder why is that? Is the source animation empty? Or maybe the imported length is not valid?

New UI editor implemented in c60244878d33cd719eaa342bcea83d0bb6500abc and 700ed25d3db11e0d64a8b660fc787d9658c8d7ce. https://github.com/FlaxEngine/FlaxEngine/assets/3464853/50c6a4b9-d160-47ce-a60a-2e80c6f1bcdc

The problem is solved on the latest `1.6` branch that is using the latest .NET 7 with new hot-reload.

![image](https://user-images.githubusercontent.com/3464853/219387004-9fe36c3e-0cdd-4af5-aaf0-ddb46c05ee81.png)

Merged 🎉 f8aa1cd5f8fdeea9129a7a97c807f75eccf3df4f (center sphere for scale/translate is disabled for now as it needs some fixing)

Yeah, we're switching to .Net 7 in Flax 1.6.