Wojciech Figat
Wojciech Figat
@lucasdessy Would you be able to compile editor locally and run it in Debug build to see where it crashes on your PC? Or even easier you can extract `.pdb`...
It crashes on Compute shader creation. Probably GPU driver doesn't support it. Could you run Debug build? So we could get info why it doesn't load it?
The bigger, the better xD
Yeah building F# into a separate dll and just using it as a reference to the main game assembly could be a nice workaround. You can add this reference inside...
It looks like the imported animation has missing keyframes:  I wonder why is that? Is the source animation empty? Or maybe the imported length is not valid?
New UI editor implemented in c60244878d33cd719eaa342bcea83d0bb6500abc and 700ed25d3db11e0d64a8b660fc787d9658c8d7ce. https://github.com/FlaxEngine/FlaxEngine/assets/3464853/50c6a4b9-d160-47ce-a60a-2e80c6f1bcdc
The problem is solved on the latest `1.6` branch that is using the latest .NET 7 with new hot-reload.

Merged 🎉 f8aa1cd5f8fdeea9129a7a97c807f75eccf3df4f (center sphere for scale/translate is disabled for now as it needs some fixing)
Yeah, we're switching to .Net 7 in Flax 1.6.