Wojciech Figat
Wojciech Figat
Cool! I think we could: 1) Add `FlaxEngine.Object.Find(ref id)` marked as deprecated so users can migrate easily 2) Add or just verify that generated C++ bindings code doesn't convert the...
We gonna need to do perf comparision between ref and in for bindings methods like FindObject(id) to be sure there is no perf regression (I would expect improvements as otherwise...
Fixed in 0a9f746abb662975ff6bddf00aa7ac8600b141c5.
There is some recursion checks for prefabs but we should handle this case too when applying changes to prevent those kind of issues.
Have you managed to get output `.apk` file built? Here is doc how to get log fro the game running on Android device: https://docs.flaxengine.com/manual/platforms/android.html#android-adb-logs-collecting
Latest Ubuntu with NVidia also produces invalid Validation Cache object. It works fine on macOS/iOS (MoltenVK) and Android and Windows so it's Linux-specific issue. I disabled thus cache in e835b256375689807e7facd30b810ee2f783a742...
I tested file from https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/BoxVertexColors and it looks correctly to me:  When I change the material to debug the location of `0.5` value it's ina middle so colors are...
Fixed in 046865ba00ef8edb1dad844333cb73ed652906d7.
Fixed in f983be61044e313cbacb942f494da377f06ac23f.
 More improvements for this feature in a367d4091348b96cad6ec84865a8ce650947ae80. Now, missing asset or object will be logged with contextual info about source reference (eg. specific asset path+type+id or specific actor/scritp name+type+id)....